или OFP2 .. извадка от форума на BIS .. създателите на OFP..
това са част от нещата с които ще може да се похвали OFP2
ето и link към темата .. в случай че някои прояви интерес..
BIS
това са част от нещата с които ще може да се похвали OFP2
VISUALS/GRAPHICS/AUDIO
* Realistic damage modeling for vehicles and buildings (objects blow apart, glass shatters, bullet holes).
* Buildings and vehicles burn appropriately when destroyed.
* Improved, detailed textures.
* Complex/realistic terrain.
* Larger terrain.
* Larger cities.
* Improved weather effects.
* Realistic gore effects (eg. dismemberment, accurate entry/exit wound textures).
* Improved/Realistic explosions.
* Secondary weapons displayed on units (eg. handgrenades).
* Deformable terrain.
* Destructible trees (ie. within forests)
* Grass depicted as physical object rather than a plain texture.
* Tall grass.
* Quality voice acting.
* Improved vegetation (at least to the standard of Ghost Recon... I thought it was going to be a 2006 game?)
* Greater variety of skins/textures (particularly for infantry).
* Better looking hands on infantry models.
* Improved night vision.
* Modeling of thermal vision.
* Modeling of mirrors.
* More animations.
* Moving foliage (ie. in the wind). For both visual effect and it "reduces the eye's sensitivity to motion".
* Denser forests.
* Make the ironsight view a 3D object with greater parallax when moving.
* More realistic rifle recoil (manually pull the weapon back down).
* More foliage.
MISSION EDITOR
* WYSIWYG editor for briefings (preferably integrated into the mission editor).
* WYSIWYG oriented mission editor.
* In-editor scripting support.
* Deformable terrain editor.
* Better control over vehicle/unit behaviour.
* Easier control over objectives.
* Fluid camera scripting for complex scenes.
* Lip sync tools.
* Simpler error reporting system to determine errors.
* Ability to place all objects available in the game.
* Include simple campaign creation options within the editor.
UNITS/WEAPONS/TOOLS
* Flame-thrower.
* Aircraft carriers, submarines and greater naval forces in general.
* Nuclear, Biological and Chemical (NBC) weapon support.
* More/Greater variety of units in general.
* Booby traps.
* Small scale artillery (eg. mortars).
* Heavy lifting aircraft (eg. vehicles slung under choppers).
* Torches.
* Knives.
* Greater variety of 'Eastern' weapons and vehicles.
* Interchangeable hardpoint options (eg. Humvee with choice of .50 cal or TOW).
* Body armour for infantry (but leads to slower speed and fatigue).
* Radio operator.
* Greater variety of mines.
* Greater variety of ordnance carried by aircraft (specifically bombs; napalm, cluster, anti-runway, anti-bunker).
* Hardened fortifications.
* Flashbangs.
* Modern anti-vehicle weapons.
* Pill boxes.
* Realistic damage modeling for vehicles and buildings (objects blow apart, glass shatters, bullet holes).
* Buildings and vehicles burn appropriately when destroyed.
* Improved, detailed textures.
* Complex/realistic terrain.
* Larger terrain.
* Larger cities.
* Improved weather effects.
* Realistic gore effects (eg. dismemberment, accurate entry/exit wound textures).
* Improved/Realistic explosions.
* Secondary weapons displayed on units (eg. handgrenades).
* Deformable terrain.
* Destructible trees (ie. within forests)
* Grass depicted as physical object rather than a plain texture.
* Tall grass.
* Quality voice acting.
* Improved vegetation (at least to the standard of Ghost Recon... I thought it was going to be a 2006 game?)
* Greater variety of skins/textures (particularly for infantry).
* Better looking hands on infantry models.
* Improved night vision.
* Modeling of thermal vision.
* Modeling of mirrors.
* More animations.
* Moving foliage (ie. in the wind). For both visual effect and it "reduces the eye's sensitivity to motion".
* Denser forests.
* Make the ironsight view a 3D object with greater parallax when moving.
* More realistic rifle recoil (manually pull the weapon back down).
* More foliage.
MISSION EDITOR
* WYSIWYG editor for briefings (preferably integrated into the mission editor).
* WYSIWYG oriented mission editor.
* In-editor scripting support.
* Deformable terrain editor.
* Better control over vehicle/unit behaviour.
* Easier control over objectives.
* Fluid camera scripting for complex scenes.
* Lip sync tools.
* Simpler error reporting system to determine errors.
* Ability to place all objects available in the game.
* Include simple campaign creation options within the editor.
UNITS/WEAPONS/TOOLS
* Flame-thrower.
* Aircraft carriers, submarines and greater naval forces in general.
* Nuclear, Biological and Chemical (NBC) weapon support.
* More/Greater variety of units in general.
* Booby traps.
* Small scale artillery (eg. mortars).
* Heavy lifting aircraft (eg. vehicles slung under choppers).
* Torches.
* Knives.
* Greater variety of 'Eastern' weapons and vehicles.
* Interchangeable hardpoint options (eg. Humvee with choice of .50 cal or TOW).
* Body armour for infantry (but leads to slower speed and fatigue).
* Radio operator.
* Greater variety of mines.
* Greater variety of ordnance carried by aircraft (specifically bombs; napalm, cluster, anti-runway, anti-bunker).
* Hardened fortifications.
* Flashbangs.
* Modern anti-vehicle weapons.
* Pill boxes.
ето и link към темата .. в случай че някои прояви интерес..
BIS
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