Още малко информация от Вик за редактора:
Възможно е това да се превърне ако не в прекрасно средство за симулация на всякакви баталии на оперативно ниво, то поне в такова за такива от ХХ век. Което прекрасно се допълва с ATG. Шапка му свалям на човека, повечето разработчици така са се вторачили във възможността да пускат още DLC или "пълноценни" разширения на основата на даден "игрови мотор (не че това е лошо - хубаво е, но много повече "живот" има система, която предлага пълна възможност за създаване на свои сценарии и модифициране на всичко възможно), че рядко позволяват каквато и да е възможност за модифициране. Поне напоследък.
The editor that is included is still in 'alpha test'.
However for those of you owning Advanced Tactics (Gold) it will be very familair (and similair).
You can change more then you'd like to change. Trust me.
I aim to include a few tutorials on the editor to show how to make some minor modifications and also how to set up a completely new scenario from scratch.
GUI of the engine will support most of what you can do with the editor.
AI will only support changes that keep things close to the original scenarios.
(...)
yes you can edit:
-maps
-landscapes
-rivers
-roads/rails
-trooptypes
-peoples
-historical models for units
-units themselves
-officers
-most rules (like the high command rules and axis minor rules) are scripted through events (over 200 checks and execs available) that can be edited, a lot of other hardcoded rules (like battle calculations) can be influenced by setting rule variables.
the editor aint easy. but with some documentation i hope most players can make small changes and a few bright scenario designers will be able to make stuff from scratch.
However for those of you owning Advanced Tactics (Gold) it will be very familair (and similair).
You can change more then you'd like to change. Trust me.
I aim to include a few tutorials on the editor to show how to make some minor modifications and also how to set up a completely new scenario from scratch.
GUI of the engine will support most of what you can do with the editor.
AI will only support changes that keep things close to the original scenarios.
(...)
yes you can edit:
-maps
-landscapes
-rivers
-roads/rails
-trooptypes
-peoples
-historical models for units
-units themselves
-officers
-most rules (like the high command rules and axis minor rules) are scripted through events (over 200 checks and execs available) that can be edited, a lot of other hardcoded rules (like battle calculations) can be influenced by setting rule variables.
the editor aint easy. but with some documentation i hope most players can make small changes and a few bright scenario designers will be able to make stuff from scratch.
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