Според мен писах достатъчно за Imprivum Great battles of Rome сега е ваш ред по-подробно да напишете мнението си за някоя от игрите или ако сте заинтересувани питайтте конкретно за някое заглавие.
Междувременно малко кодове за Celtic kings и Kartagen PW:
Celtic Kings
Start game, hit enter and type the following cheats:
AddFD shows white tiles all over non-object areas and
black tiles over object area
AdvExplorer built in MYTH option .. Computer hangs
ae shows a nice tree with all the properties of the
current level (it's actually an editor of some kind)
DebugSelected debugs the selected unit
Desync writes a desync_test.txt
DumpFuncToXML dumps some XML function descriptions into
dump_try.XML
DumpObj shows a nice tree of the selected unit's
abilities, don't use when nothing is selected
ESG tells about the enemy squads of player2
ExportObjs ExportObjs('filename') and it exports all the
objects into filename
ExportTerrain same as above, exports terrain
FlatTerrain flats terrain
GAIKAFD shows green tiles all over the non-object space
and black tiles under objects
GetItem GetItem('x') probably gives you item x if you
know it's itemid
gmp gives coordinates of the point under the mouse
Pause pauses/unpauses
quit quits, obviously
RemoveDecors no more bushes, trees etc.
ScreenShot saves a huge bmp screenshot
SetPlayer switches player
SettlementCount gives a settlement count
ShowFlatTerrain the terrain becomes weird
Spawn Spawn(100,10) spawns 100 units for you and
10 for the enemy
TestAdventure tests adventure integrity
ToggleFog Toggle Fog Of War
_ToggleInvRects shows rects over units
Междувременно малко кодове за Celtic kings и Kartagen PW:
Celtic Kings
Start game, hit enter and type the following cheats:
AddFD shows white tiles all over non-object areas and
black tiles over object area
AdvExplorer built in MYTH option .. Computer hangs
ae shows a nice tree with all the properties of the
current level (it's actually an editor of some kind)
DebugSelected debugs the selected unit
Desync writes a desync_test.txt
DumpFuncToXML dumps some XML function descriptions into
dump_try.XML
DumpObj shows a nice tree of the selected unit's
abilities, don't use when nothing is selected
ESG tells about the enemy squads of player2
ExportObjs ExportObjs('filename') and it exports all the
objects into filename
ExportTerrain same as above, exports terrain
FlatTerrain flats terrain
GAIKAFD shows green tiles all over the non-object space
and black tiles under objects
GetItem GetItem('x') probably gives you item x if you
know it's itemid
gmp gives coordinates of the point under the mouse
Pause pauses/unpauses
quit quits, obviously
RemoveDecors no more bushes, trees etc.
ScreenShot saves a huge bmp screenshot
SetPlayer switches player
SettlementCount gives a settlement count
ShowFlatTerrain the terrain becomes weird
Spawn Spawn(100,10) spawns 100 units for you and
10 for the enemy
TestAdventure tests adventure integrity
ToggleFog Toggle Fog Of War
_ToggleInvRects shows rects over units
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